söndag 15 januari 2012

Modding Adventu- oh, GOD I'm bored...

I'll spare you the know-how and how-to when it comes to modding, because frankly it's boring as hell. Suffice to say that it took four hours to mod, and I didn't even use that many mods. I'll also spare you exactly what mods I'm using, but I can give a short list on what the mods'll do and why I decided to go with them.

Graphics Enhancements:
Let's be honest, Bethesda Games can look amazing. But when it comes to details, they're not that great. The mods I'm using here will add weather effects, enhance lighting effects and simply enhance the overall graphics of the game. The easiest part to mod, really.

Character Enhancements:
Bethesda character models suck. There, I got that out of my system. The character models are always the worst parts of Bethesda games. Yes, it's Fallout. People are grimy, sweaty and dirty. They're not supposed to be fashion models. But neither do they have to look like they were born with some kind of horrible deformity. The mods I'm using will simply make the models a bit better looking as well as add a ton of hair styles and eye colours.

Perks:
One of my favourite parts of Fallout 3 were the perks. I like perks, an' talents an' all stuff like that. So I added a mod that increased the number of perks by a ton. I also added another mod that could be a bit controversial.
One of the biggest changes from Fallout 3 to New Vegas was reducing the number of perks you get from every level to every second level. I hate this change with a burning fiery passion. So, I added a mod that gives me a perk every level.
Yes, I know! It's technically cheating! But the perk thing is, as I said, one of my favourite things and getting a perk every second level would bother the hell out of me. I'm the one playing, so just deal with it, kay? Kay.

Equipment:
More weapons, armour and cybernetic enhancements are always great. I made sure to only get equipment mods that I have to earn, not just go to a chest in the starting town and become completely overpowered for level 1.
One of the mods is a laser revolver. Really. Considering the title of the blog, I had to get that. And I will love it.

Hideout:
A base of operations is really necessary. Rather than picking a random house in the middle of the Wasteland, and they're few and far inbetween as it is, I'm using a mod that adds an actual underwater base. It'll take a while for me to get there, I expect, so it shouldn't unbalance things too much.

And that's basically it. There are also a few compatibility things to make sure things work, but I'll spare you the tech talk. Next time we'll be making our character.

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